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🚧Trygon Garage

🚀 These updates aim to enhance functionality and user experience across our systems!

🚧〡Trygon Garage
v2.1.0
  • added: Interact (qb-target, ox_target, drawtext)

  • new version controller

  • Files Changed: client.lua, Customize.lua, fxmanifest.lua


v2.0.0

  • Language Integration: Languages have been expanded in uz_garage to improve user interface experiences. (en, fr, es, de, tr)

  • Fuel Management: Integrated fuel features in both uz_garage.

  • New Compatibility: uz_core is now available, offering new functionalities.

  • Garage Open: You can now open the garage menu even if you don't have a car in your garage.

🚀 These updates aim to enhance functionality and user experience across our systems!


v1.7.0 ESX issues have been resolved, and framework selection has been adjusted


v1.6.0 The code structure has been organized, optimized & version control has been added


v1.5.0

Added 'ModificationSave' (optionally registers vehicle modifications when you put the vehicles in the garage)

ModificationSave = true,

v1.4.0 Many garage locations have been added ready for use


v1.3.0

The notify message that will be sent when all vehicle spawn areas are full.

CarNotSpawnNotift = function()
    print('All designated locations are full.')
end,

v1.2.0

If there is a vehicle at the spawn location, the vehicle will spawn at the next designated location. (there is no limit on the number of designated locations and you can add as many as you want)

VehSpawnPos = {
    [1] = vector4(127.67, 6590.31, 31.4, 267.53),
    [2] = vector4(132.97, 6585.3, 31.54, 273.22)
},

v1.1.0 Damage record

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