🚧Trygon Garage
🚀 These updates aim to enhance functionality and user experience across our systems!
v2.1.0
added: Interact (qb-target, ox_target, drawtext)
new version controller
Files Changed:
client.lua
,Customize.lua
,fxmanifest.lua
v2.0.0
Language Integration: Languages have been expanded in
uz_garage
to improve user interface experiences. (en, fr, es, de, tr)Fuel Management: Integrated fuel features in both
uz_garage
.New Compatibility:
uz_core
is now available, offering new functionalities.Garage Open: You can now open the garage menu even if you don't have a car in your garage.
🚀 These updates aim to enhance functionality and user experience across our systems!
v1.5.0
Added 'ModificationSave' (optionally registers vehicle modifications when you put the vehicles in the garage)
ModificationSave = true,
v1.3.0
The notify message that will be sent when all vehicle spawn areas are full.
CarNotSpawnNotift = function()
print('All designated locations are full.')
end,
v1.2.0
If there is a vehicle at the spawn location, the vehicle will spawn at the next designated location. (there is no limit on the number of designated locations and you can add as many as you want)
VehSpawnPos = {
[1] = vector4(127.67, 6590.31, 31.4, 267.53),
[2] = vector4(132.97, 6585.3, 31.54, 273.22)
},
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